camera { location <1,5,5> look_at 0 } light_source { <-5,5,-5> color rgb <1,0,0> } light_source { <5,5,-5> color rgb <0,1,0> } light_source { <-5,5,5> color rgb <0,0,1> } light_source { <5,5,5> color rgb <1,1,1> } sky_sphere { pigment { gradient y color_map { [0.0 color blue 0.6] [1.0 color rgb 1] } } } plane { y, 0 texture { hexagon texture { pigment { granite color_map { [0 color rgb <0.9,0.9,1>] [1 color rgb 0.5] } scale 3 } } texture { pigment { color rgb 0.8 } } texture { pigment { color rgb 0.2 } } } } plane { <1,0,1>, -10 pigment { granite color_map { [0 color rgb <1,0,0>] [1 color rgb <0.6,0,0.6>] } } finish { reflection 0.2 specular 0.2 } } #declare K = 0.4; sphere { <0,1,0>, 1 pigment { color rgb K } finish { reflection K specular K } }