#include "colors.inc" #include "stones.inc" #include "textures.inc" #declare MWater = material { texture { pigment {color rgbt <.7, .7, 1, .999>} finish {reflection .01 specular .2} } interior { ior 1.33 media { absorption <.3, .4, .1> } } } // ---------------------------------------- camera { location <-4, 1, -3> //location <0, 4, 0> look_at <0, 0, 0> } sky_sphere { pigment { gradient y color_map { [0.0 color blue 0.6] [1.0 color rgb 1] } } } light_source { <-30, 30, -30> White } light_source { <30, 30, 30> White } // ---------------------------------------- plane { y, -5 texture { PinkAlabaster scale 10 } } sphere {0, 1 texture {pigment {radial frequency 8} finish{specular 1}} translate -1.1*x} sphere {0, 1 texture {pigment {radial frequency 8} finish{specular 1}} translate 1.1*x} box { <-200, -5, -200>, <0, 0, 200> hollow on material { MWater } } box { <-.1, -5, -200>, <.1, .1, 200> texture {T_Stone1} }